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Gastahav:
The Shadow from Ringholt

Viking Ship background

Welcome to Gastahav: The Shadow from Ringholt

Gastahav: The Shadow from Ringholt is a story-driven RPG set in a world woven together from folk tales. Clear echoes of Sámi and Norse mythology surface, creating a living, handcrafted Nordic narrative. Through fire, fog, and a mysterious river landscape, a world shaped by elemental forces and ancient gods awaits.

You play as Tyri Månetun – a boy bound to a magical spirit, a Saivo named Draupne, visible only to him. Together they must face harsh trials, as Tyri loses his direction in life. To survive, he becomes part of a band of outcast Vikings.

inside inside a cave

Lore

Tyri Månetun Avatar

Tyri Månetun

“Too curious to stay away from dangerous situations, clever enough to get out of them before everything goes downhill” - Brage Tornebukk

Tyri is a teenager. He has flame-red hair and knows a lot for his age. Despite the struggles of life at Månetun, which have made him strong and resilient, he has an eternal thirst to discover everything new and unusual. Tyri is loyal to those he cares about, protecting his loved ones with a burning fire in his heart. When he gets angry, it’s almost as if the flames around him flare up, and his mother says he must have seid powers flowing in his veins.

Draupne Avatar

Draupne

“The boy has a saivo with him, it’s not hard to see” - Drifa Čearga

There are spirits tied to sacred mountains from the world of seid, and these are called saivo. When Tyri wandered into a cave deep inside the mountain under Månetun and couldn’t find his way out, he found a beautiful opal stone from ancient times. It was likely one of Magme’s tears, for when he touched it, the power was so strong that he was knocked unconscious. When he later woke up, he faced a saivo that had been trapped in the stone. At first, Tyri was scared, but for some reason, he felt a connection to the creature. The spirit did not remember who it was or why it had been there, but it told him its name was Draupne and offered to help Tyri. Together they found their way out, and thus Tyri gained a saivo as a companion.

Drifa Čearga Avatar

Drifa Čearga

“We were attacked without warning, in a fog as thick as clay” - Byrding Captain from Viksund

The terror on Nidingfar, the boat-sweller, the witch from Brimhall. Drifa Čearga has many names along Askefjorden, and while many rumors are deserved, they are uncertain. What is certain is that few things make the jarl’s men more fearful than seeing the noaide woman with long white hair glide out of the fog, silent as a snowy owl. Nidingfar is her boat, with the horned skull of a mountain troll adorning its bow. For years, the Viking pirate has been a thorn in Jarl Olav Beinlause’s side, and despite his superior military power, the pirates always vanish into a fog in which no man can navigate. A truce has fortunately been established, and Brimhall, once a gathering place for criminals and outcasts, has under Drifa become a disciplined military fort in the north of Gastahav.

Vikmark Avatar

Vikmark

“You shouldn’t venture far into the forest from Viksund before the wilderness takes over. The people, if you can call them that, who live there, are either fleeing the law, or hardy savages without manners.” - V. Vinterstoge (The year Olaf Herse was born), p. 30, Safe Paths along Askefjorden.

Vikmark is the territory associated with Viksund, the second largest settlement along Askefjorden after Askahorn. Viksund sits by the fjord, and the town’s economy is primarily driven by shipbuilding and timber export. The latter is harvested from the long-stretching forest area that extends west from the fjord into the valley, until the mountains begin. Ash, elm, and millions of conifers stretch inward. The forests are old and deep, and many believe they draw unnatural power from the volcanoes in the tundra landscape further west. After all, it is known that the fire giant Magme lies buried deep in the Earth, and where the volcanoes reside, Magme’s energy is strongest.

Månetun Avatar

Månetun

“The forests are deep here, and the mountains rise like rusty knuckles. The river is deep and merciless, and in the evening, or after rain, Kvalupaliken lurks by the riverbed. Even in a magnetite boat it is hard to stay afloat. But it is beautiful. A kind of deep and magical beauty that can only be seen when you have been away from people for a long time.” - Agnar Månetun

In the deep river landscape shaping the northern forests of Gastahav, far from the bustling life of Viksund, just before the forest gives way to mountains and snow, there lies a farm. The farmhouse is worn and weathered, standing among wood anemones and cotton grass, and even though it lies in the shadow of mountains and large spruce trees by day, it bathes in sunset and the silver light of the moon. Hence the farm is called Månetun.

Seid Avatar

Seid

“And it was with their enchanted stones that the noaides from Stoggeselet lifted the iceberg from the water, where it was bound with large chains, should Isengrim try to force his way through the pass under the ice.” - S. Alfarrson (the year Toke Hjelmholt inherited Nevgilde), p. 12, Ferdalok: Seven Years in Peace

There is magic in Fjorgvin, and the deep forests of Viksund hold old secrets. Long ago, before humans existed, nature’s gods ruled. First, there were the stone giants Magme and Sedimus, who fought for a thousand years, and later Haefmar, betrayed by the sun goddess Beaivvi, flooded the earth with her blood. The stories are many, but one thing is certain: powers still exist, magic that can be harnessed by those with the gift. This magic is called seid, and it is as dangerous as it is useful. For although many have tried through the ages, no one truly controls nature.

The Team

Portrait of Magnus Eckhoff

Magnus Eckhoff

Creative Director and Composer

Combines a background in music, storytelling, and design with a degree in 3D animation and game design.

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Portrait of Caroline Silva

Caroline Silva

Project Manager and Designer

Has experience in drawing, 3D animation, and UX design, with a degree in 3D animation and game design.

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Portrait of David Johnsen

David Johnsen

Chairman and Technical Director

Experienced developer and former lead on a game with over 4 million copies sold, now teaching 3D animation and game design.

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